faculty of archaeostudies stellaris. Improved Relic Integration. faculty of archaeostudies stellaris

 
 Improved Relic Integrationfaculty of archaeostudies stellaris i think you right, it from faculty of archaeostudies

1 "GEMINI" AND GALACTIC PARAGONS RELEASE NOTES [expand type=showmore]. Requirements. #2. Is this broke with hive minds? Vanilla aside from a couple ship sets and the L gate start mod. 50, vs Gamma lasers at 6. The Remnants origin now starts with a Faculty of Archaeostudies building replacing its original science lab. That’s an element that hasn’t existed in Stellaris wars prior to allowing creation of these ships. Remnant origin now starts with the archaeostudies tech [and building]. Halved the energy upkeep of the Facility of Archaeostudies. (with 1000 back after you build the Faculty of archaeostudies). Wondering if anybody has compiled a list of all the new ship parts and buildings that can be acquired from the new archaeo-techs? Another question is if its still possible to get fallen empire buildings by spamming reverse engineering. png. They can also be traded with other empires, but not on the Internal or Galactic Market. And the ascension perk increases the cap now to 5k. Expanding the resource section shows a 0. @DALEK1 Selecting the planet the site is on and then using the console command ' effect archaeological_site = { reset_current_stage = yes } ' might do the trick. Paradox Forum. I don't know you can increace minor artifacts storage. 2. Empires may have a variety of governments such as a democracy, oligarchism, despotism or imperial rule. The reduction should come off the total. Gave the Grand Herald archaeo-tech components. Start with a Faculty of Archaeostudies building if Ancient Relics DLC is installedBasic, simple question: If I demolish the Faculty of Archaeostudies on the world where I first built it, can I then build a new Faculty of Archaeostudies building on a new world? That is, is it a build-only-once or a you-can-only-have-one building?Paradox Please for the love of god, add a way to merge science vessels into fleets for faster surveying of systems? This request is so that if the player chooses to they can have a fleet of 3 to 4 or maybe even more Science ships under the command of 1 singular leader per fleet. Paradox Please for the love of god, add a way to merge science vessels into fleets for faster surveying of systems? This request is so that if the player chooses to they can have a fleet of 3 to 4 or maybe even more Science ships under the command of 1 singular leader per fleet. archaeostudies faculty: +1 ministry production:+1 production center: +1 planetary administration: +1 planetary capital: +2 system capital complex: +3 administrative array: +1 planetary processor: +2 primary nexus: +3 hive core: +1 hive nexus: +2 habitat central complex: +1 resort governing complex: +1 thrall world major capital: +1 imperial. You will gain valuable work experience in your industry—all before you graduate. -Your home system can be scavenged for materials, artifacts, and for bringing defunct robotic pops and ships back online, which can help elucidate some clues about your past. Stellaris v3. Stellaris is a game that most people play many, many times, yet parts of it are set up as if you re new to it every time. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The reduction should come off the total. 1 ‘Lem’ update, 3. Feb 10, 2023; Add bookmark #181R5 archeao tech didnt give me the faculty of studies, and i started on a relic world My mods are (load order) Real space 3. 0 unless otherwise noted. Adds an. Stellaris. Follow the instructions, and provide information as needed by the installer. png. 138 Badges. This page was last edited on 20 March 2023, at 17:17. If built on a Relic World it will also produce a small. Compatibility Patch for Stellaris Evolved. They need to be inside your borders to be excavated, so you need to build a starbase there and grow. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension. +2 Jobs from Faculty of Archaeostudies building. 5 monthly artifacts if built on a Relic World. Stellaris - Featured DLCEditionStellaris Galaxy Edition includes:DIGITAL ORIGINAL SOUNDTRACKThe Stellaris soundtrack. Should you decide to pick the Remnants origin that starts you on a relic world, you will now start the game with the Faculty of Archaeostudies unlocked and replacing your starting research lab. This split in your population is reflected in the effects of the origin. 5. Fixed some force spawned empires having broken starbase configurations when spawned. 007. Start with the Archaeostudies technology Start with a Faculty of Archaeostudies building Guaranteed Habitable Worlds gain the Colonial Remains modifier when colonizedAssociate Lecturer / Lecturer in Archaeology. 8. Duder Jun 16 @ 12:29pm. Stellaris technology list and IDs cheat. Paradox has deployed Stellaris update 8. Don't quote me on this , but I though the Faculty of Archaeostudies and/or Archaeo-Engineers did something with storage cap?Should you decide to pick the Remnants origin that starts you on a relic world, you will now start the game with the Faculty of Archaeostudies unlocked and replacing your starting research lab. “Secrets of the…” Projects now give you access to a followup archaeotech research. Moreover, thanks to the success of archaeology, the ancient artifacts produced here are extremely. Do Ancient Archaeopolis worlds. 9 ‘Caelum’ has a lot of general improvements scattered across a great number of game systems. +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. ; About Stellaris Wiki; DesktopYou shouldn't be incentivized to tear down your starting Faculty of Archeostudies because of it's enormous upkeep and the Archeo-Engineer job being. For support with course registration and academic. This page was last edited on 20 March 2023, at 17:01. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Should you decide to pick the Remnants origin that starts you on a relic world, you will now start the game with the Faculty of Archaeostudies unlocked and replacing your starting research lab. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a. USS Constititution is a frigate. advance all research to 100% progress), or want to unlock a certain piece of technology without attaining all requirements (like the cost, etc) - the research cheat is what you're looking for. Also pick the Discovery tradition to unlock Research Subsidies edict and take the Technological Ascendancy perk. Amount of Minor Artifacts in store is now capped. (×1. *, Not rigorously tested in later versions but should continue to work for the foreseeable future. 0 unless otherwise noted. Institute of Archaeostudies provides 2 extra jobs (so a bit extra science and +1 artifacts/month provided you have a Relic World)Stellaris Wiki Active Wikis. They can also be traded with other empires. Amount of Minor Artifacts in store is now capped. 3. The area provides access to several key points, including: terraforming capabilities, uplift capabilities, genetic modification capabilities,. +25% to all Tech is hard to get elsewhere. 「Archaeostudies」に含まれている。遺物惑星で始まる起源「the Remnants」を選んだ場合はthe Faculty of Archaeostudiesがアンロックされた. gestalt consciousness. Faculty of Archeostudies on a Relic world turned Ecumenopolis. Most recent being Montu's updated 3. 5. Features. The last two games I played I never got any precursors both in vanilla. Stellaris Wiki Active Wikis. 5. It has always been an issue, and the devs seem to prefer the dynamic where each Megastructure is not worth building. Paradox Please for the love of god, add a way to merge science vessels into fleets for faster surveying of systems? This request is so that if the player chooses to they can have a fleet of 3 to 4 or maybe even more Science ships under the command of 1 singular leader per fleet. Incoming Transmission: . Basic, simple question: If I demolish the Faculty of Archaeostudies on the world where I first built it, can I then build a new. Stellaris Wiki Active Wikis. Valuable_Walrus4084 • 14 days ago. e. I didn't think it would be a problem since I have a net positive income of minor artifacts (+33/mo) due to a relic world with faculty of archaeostudies. #2. To determine which degree path suits your unique occupational goals, speak with a Career Consultant. Leaders can also be appointed to the council in addition to and concurrent with their regular assignments. The refinery is probably the most interesting part of it, as it allows you to solve the special resource shortage much faster and upgrade all your buildings on all planets sooner. +2 Jobs from Faculty of Archaeostudies building. 5. New comments cannot be posted and votes cannot be cast. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. with the ability to limit the number of ships in AI science fleets or toggle AI's ability. Other than that, it's leave them there until they find something. . Fixed some force spawned empires having broken starbase configurations when spawned. 25) Has Discovery Traditions Tradition (×0. A searchable list of all technology codes from Stellaris. At level 4, they can choose a Veteran. level 1. This will take you into another screen that shows the difficulty and also explains how dig sites work. 5. #10. Stellaris > General Discussions > Topic Details. If you don't want to wait around for research to happen (i. Yep. So there's the usual annoying artifact limit of 3000, but randomly in my game it is now 5000. Every time a phase finishes a dice with the numbers 1-10 is rolled. I have to ask what caused this because I have no idea… Should you decide to pick the Remnants origin that starts you on a relic world, you will now start the game with the Faculty of Archaeostudies unlocked and replacing your starting research lab. x0 if Xenophobe; x0. “Secrets of the…” Projects now give you access to a. Lets you steer your tech draws independently across the three fields like you could before the three research scientists were removed in 3. Like the Stellaris 3. with the ability to limit the number of ships in AI science fleets or toggle AI's ability. They'll generate breakthroughs, the speed at which it's done depends on the skill of the scientist. 25 if Spiritualist; x2 if Xenophile; x2 if at least 1000 Minor Artifacts; x2 if Materialist;I'd like to research specific technologies without using the finish research and research all technologies commands. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. ; About Stellaris Wiki; Mobile viewFaculty of Archaeostudies +100% Research Speed (Archaeostudies) Without Archaeo-Engineers: +3 Archaeo-engineer/Archaeo-engineering Drone/Unit. Content is available under Attribution-ShareAlike 3. 2. Added two Cooperative modes, allowing up to five players per empire. 5K, along with building the Archaeostudies research lab adding an additional 2K. Stellaris 50521 Bug Reports 31038 Suggestions 19184 Tech Support 2912. 4 SNEAK PEEK. 25 if Spiritualist; x2 if Xenophile; x2 if at least 1000 Minor Artifacts; x2 if Materialist;Hey I Have Not Played In A Long And I They Added In Artifact Ship Parts And I Wondering If Their Is Any Other Way To Get Minor Artifacts Other Than ArchaeologyStellaris Wiki Active Wikis. Archaeostudies +15% Archaeostudies Research Speed +15% Chance for Archaeostudies Research Options; −5% Minor Artifact Ship CostTechnology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Higher level scientists will roll more often with better chances for a breakthrough (progressing the digsite). 25 / ×2. Content is available under Attribution-ShareAlike 3. Is this broke with hive minds? Vanilla aside from a couple ship sets and the L gate start mod. The tradition cost formula is the following: "Tech/tradition cost" refers to the game setting. +25% to all Tech is hard to get elsewhere. with the ability to limit the number of ships in AI science fleets or toggle AI's ability. Or some kind of cloaking artifact. Amount of Minor Artifacts in store is now capped. In my experience, you go through a chokepoint where space is at a premium, then ringworlds come through and remove literally all pressure (as they house 500 pops each, and take about 30 years to build from start to finish). Being at the forefront of science, conducting experiments, and researching new technologies to better the empire is the main concern of any determined analyst. 9 “Caelum” on PC. 7 Origins tier list from which this one took inspiration. Upgrading to an ecu is definitely worth it if you want to use the arcologies, but if you just want the world to only do research, might aswell keep. 8. The name of a leader can be changed at any time by. Read on for full patch notes. +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. I’ve done all the prerequisites to unlock Maginot Worlds, but the tech just won’t show up. The Facility of Archaeostudies increases this by 1,000 or by 3,000 if the Archaeo-Engineers AP is taken. by PDS_Iggy Hello everyone!. Allowed the Expertise Archaeostudies trait to be selected in more cases. It can be discovered after a planet is colonized and adds an archaeological site blocker to the colony. Removed any mention of a 365 day calendar in Stellaris. Tradition cost Edit. 25) Has Discovery Traditions Tradition (×0. The Gist-Basically, I've heard so many times people ask to choose their precursors. Uberknight72 Mar 24 @ 10:37am. Store Mods Forum Launcher Mods Forum LauncherUnlocks the Cybernetic Advantage agenda; Unlocks a special project to give all pops the Cybernetic trait if not Driven Assimilator; Driven Assimilator: Doubles unity and society rUnlocks the Cybernetic Advantage agenda; Unlocks a special project to give all pops the Cybernetic trait if not Driven Assimilator; Driven Assimilator: Doubles unity and society rMy only option is to "Start DIgging" I start digging and the Shard Grand Dragon will kill a colony. 25 if Spiritualist; x2 if Xenophile; x2 if at least 1000 Minor Artifacts; x2 if Materialist;U of M Academic Calendar The Academic Calendar & Catalogue outlines program admission and course requirements. with the ability to limit the number of ships in AI science fleets or toggle AI's ability. The Remnants origin now starts with a Faculty of Archaeostudies building replacing its original science lab. The Sentinels. #5. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension. “Secrets of the…” Projects now give you access to a followup archaeotech research. Amount of Minor Artifacts in store is now capped. You also lose the specialty bonuses from the relic. Compatible with: 3. Scientist. Wondering if anybody has compiled a list of all the new ship parts and buildings that can be acquired from the new archaeo-techs? Another question is if its still possible to get fallen empire buildings by spamming reverse engineering. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension. So let's take mining for example. Since the beginning of the research of ancient artifacts by the Faculty of Archaeostudies, a market for counterfeit artifacts has also emerged, and small workshops have emerged one after another on this planet, starting to imitate artifacts. They can also be traded with other empires, but not on the Internal or Galactic Market. Yet it is equally an open crossroads and meeting ground for many different fields, forms of. To determine which degree path suits your unique occupational goals, speak with a Career Consultant. Should you decide to pick the Remnants origin that starts you on a relic world, you will now start the game with the Faculty of Archaeostudies unlocked and replacing your starting research lab. ) 1- An archaeo-weapon build can be worth pursuing, but it's a gamble. You can find all of the site IDs at SteamsteamappscommonStellariscommonarchaeological_site_types. Allowed the Expertise Archaeostudies trait to be selected in more cases. . E. CrazyJArchaeotech in general is worth entertaining, if only for the economic buildings, which can be very strong. Researcher. It's mainly nerfed in the early game when you don't even notice it. They can also be traded with other empires, but not on the Internal or Galactic Market. Higher level scientists will roll more often with better chances for a breakthrough (progressing the digsite). The Remnants origin now starts with a Faculty of Archaeostudies building replacing its original science lab. Improved Relic Integration. Amount of Minor Artifacts in store is now capped. Steps to reproduce the issue. Kabian Captain. Fixed some force spawned empires having broken starbase configurations when spawned. Also, just in case: You don't assign excavation duty by right clicking the planet with the science ship selected. +2 Jobs from Faculty of Archaeostudies building +60% Shields from Ancient Suspension Field components +100% Shields from Ancient Pulse Armor. Paradox Staff. gestalt consciousness. Paradox Wikis. Content is available under Attribution-ShareAlike 3. jju_57 Banned. gkdz7 • 23 hr. Added the Archaeotech Focus admiral trait, which grants increased damage and fire rate with Archaeotech weapons. Do Ancient Archaeopolis worlds count as Relic Worlds? I am wondering since the new Faculty of Archaeostudies from the new update says if built on a Relic world the Archaeo engineers get extra bonus's. Slingshot to the Stars increases bonus to 50% and get increased accuracy when using a Quantum Catapult. Stellaris Wiki Active Wikis. Check debug. Guilli's Planet Modifiers and Features. Stellaris Wiki Active Wikis. Check debug. Legacy Wikis. Stellaris Dev Diary #286 - Fear and Archaeotechs in First Contact. Elitewrecker PT Jun 30, 2020 @ 5:59am. Aug 31, 2016 459 1. ; About Stellaris Wiki; Mobile viewThe Faculty of Archaeostudies, when built on a relic world, gives a +150% bonus to research speed for Archaeostudies technologies. ; About Stellaris Wiki; Mobile viewA new update has been released for Stellaris Update 8. 2 (e793) Game Version Canis Minor v3. Head of Research starts with the Expertise: Archaeostudies trait if Ancient Relics DLC is installed Homeworld is a size 22 Relic World Start with 6 Ruined Arcology blockers The Ruined Arcology blockers unlock random techs when cleared Start with a Faculty of Archaeostudies building if Ancient Relics DLC is installed Agrarian IdyllThe Remnants origin now starts with a Faculty of Archaeostudies building replacing its original science lab. 0) Number of years since game start is greater than 15 (×2. The Remnants origin now starts with a Faculty of Archaeostudies building replacing its original science lab. Should you decide to pick the Remnants origin that starts you on a relic world, you will now start the game with the Faculty of Archaeostudies unlocked and replacing your starting research lab. . Yep. 7. Playing as hive mind, cybernetic ascended if it matters, faculty of archaeostudies shows the normal 0. 25 if Spiritualist; x2 if Xenophile; x2 if at least 1000 Minor Artifacts; x2 if Materialist;6 items. You can keep the planetary resource districts on the main planet. Members Online Forced to accept peace because of "War Exhaustion" in a completely one sided conflict where I. 1, choosing the ascensio perk ap_archaeoengineers increases the value by 0. 7. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension. Upload Attachment File(s) attached The way archaeological sites work forces the player to go wide instead of tall. But it also penetrates armor by 50%. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Site. Building astral siphon 1. This command will research the technology type with the. Start game as Relic World Origin Upload Attachment File(s) attached Static-ghost Jun 16 @ 12:12am. take the ascension perk (steps 1+2 are skipped with the Remnants origin) Then all the ancient techs are fairly common. PDS_Iggy, Corporal. Removed any mention of a 365 day calendar in Stellaris. 领袖容量. Jun 16, 2019; Add bookmark #1 So, I'm playing a driven assimilator and I cannot restore Fen Habbanis into an. This thread is archived. The tradition cost formulaAssignment. Every time a phase finishes a dice with the numbers 1-10 is rolled. 5 monthly artifacts if built on a Relic World. 8. png 98 × 98; 13 KB. Fixed some force spawned empires having broken starbase configurations when spawned. Stellaris 50486 Bug Reports 30920 Suggestions 19157 Tech Support 2901 Multiplayer 377 User Mods 4632 Stellaris AAR (After Action Reports) Console edition 1217. Should you decide to pick the Remnants origin that starts you on a relic world, you will now start the game with the Faculty of Archaeostudies unlocked and replacing your starting research lab. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. It "went away" after a few years presumably because you started researching a non archaeostudies society technology. Crossing my fingers Rogue Servitors x Remnants can finally sell their Minor Artifacts - or do something noteworthy with them - with the rework. eggman69420 Private. ; About Stellaris Wiki; Mobile viewAdditionally to what other people have already posted, I'd like to name one more VERY handy advantage of the faculty: The upto 150% bonus to sociology research is also applied when you research "special projects" within the sociology section like genetic modifications as long as you have a archaeostudies techfield in the research slot. Most popular community and official content for the past week. Reduces Minor Artifact Cost by 40% for Archeotech Components. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension. 5K, along with building the Archaeostudies research lab adding an additional 2K. because i don't have enough building slot (and i can't increse it) all remain bulding are destroy. The discipline offers a wide range of positions from researchers of all levels to lecturers and professors in areas such as architectural. bat" (On linux run "python install_scale_ui_mod. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. “Secrets of the…” Projects now give you access to a followup archaeotech research. (The dreaded “Out of Syncs” that are the bane of multiplayer Stellaris. Store Mods Forum Launcher Mods Forum LauncherStellaris Wiki Active Wikis. 9. . A shrine devoted to the worship of Numa, goddess of fortune. Legacy Wikis. Stellaris - PDX_ladydzra. Adds an. 9, but. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 0 unless otherwise noted. Reduces Minor Artifact Cost by 40% for Archeotech Components. Is it true there is no way to close this window without being forced to start digging"? I am only 9 years into this game. This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output. Should you decide to pick the Remnants origin that starts you on a relic world, you will now start the game with the Faculty of Archaeostudies unlocked and replacing your starting research lab. Search our database of 428 Stellaris leader trait IDs. The count down timer for the archaeology projects is also in days, it doesn't tick down faster, it ticks down once per day. What is the Tech id for weather Control systems and antigravity-engineering? I searched in 3 different Sites but couldnt find it, and it seemed to be the only expection. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So, even a habitat not built to get double growth makes the habitat plus the relic as good or better than the ecumenopolis at pop growth. DIY mod:. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension. Removed any mention of a 365 day calendar in Stellaris. R5 archeao tech didnt give me the faculty of studies, and i started on a relic world My mods are (load order) Real space 3. Toggle signature. Stellaris Wiki Active Wikis. Archaeological Site feature to the planet. “Secrets of the…” Projects now give you access to a followup archaeotech research. It can be discovered after a planet is colonized and adds an archaeological site blocker to the colony. Stellaris cheats and commands. The command in question is research_technology [technology id] There is a website related to all that but it's pretty much outdated. Faculty of Archaeostudies building – generates monthly Minor Artifacts (requires Ancient Relics) Improvements to Pre-FTLs, including awareness, tech progression, diplomatic and espionage options; Empire CouncilArchaeostudies 4000 Faculty of Archaeostudies (FoA). Whereas the rest of the Society area is about biology, new worlds, military theory, statecraft and archaeostudies, the Physics area is about forces, information and the study of reality. Description Archaeostudies technology has a bugged Polish description v3. I'd like to research specific technologies without using the finish research and research all technologies commands. Machine Worlds are essentially Ecumenopolis but perfectly form functional for their purposes. Those are mostly random chance, though there’s a couple that have different outcomes if the scientist researching them has different skills (for example, the one where you find those mineral bands on a toxic planet can give you society research instead of minerals if the scientist is Meticulous). The way archaeological sites work forces the player to go wide instead of tall. 9 “Caelum” on PC. A galaxy populated by multiple empires. Thread starter PDS_Iggy; Start date Feb 9, 2023; Jump to latest Follow Reply. 0 Update for Stellaris version 3. 8 -star cluster -Solar storm -system scale -ships in scaling light -new frontiers -Real Galaxy -planetary stations -! Real galaxy HD Vanilla -infestation Gigastructures and more 3. And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension. Site. Now that archeostudies is a thing and powerful, maybe one of the precursors should be switched to an archaeostudies buff artifact instead of that shitty pox or reality disappointer. 5% chance on clearing one of the following tile blockers. Start as Remnants. Stellaris - Featured DLCEditionStellaris Galaxy Edition includes:DIGITAL ORIGINAL SOUNDTRACKThe Stellaris soundtrack. Fixed an issue where a Payback empire using the End Threat (Payback) war goal against the MSI could end with a whimper instead of as intended. 0 unless otherwise noted. 775 2. Removed any mention of a 365 day calendar in Stellaris. Set a scientist onto it. I think they're allowed a relic world start due to popular "ashes of a previous civilization" tropes around AI fiction, but the idea of an ecumenopolis to them becomes somewhat redundant. Amount of Minor Artifacts in store is now capped. Since spread modifiers are tied heavily to ethics, leader traits, traditions, and ascension perks, any other mod that adds those may change the balance of this mod. This is going to be a late and weird question but do you have an "arc_sites_3" file there? Mine contains 2 and 4 but not 3. With it, you can have a relic world in the first decade easily, and get a decent starting supply of MAs until you can kill Shard and have tons of them. Feb 21, 2014 2. That means tall empires either go wide or don't get to excavate sites. This split in your population is reflected in the effects of the origin. 4. “Secrets of the…” Projects now give you access to a followup archaeotech research. Tradition cost Edit. Stellaris Wiki. Also try stopping the excavation before assigning a new scientist. Added the Archaeotech Focus admiral trait, which grants increased damage and fire rate with Archaeotech weapons. Also, just in case: You don't assign excavation duty by right clicking the planet with the science ship selected. To quickly find a tech in this list press ctrl + f and type in the techs name. But it also penetrates armor by 50%. 7. Repeatable Archaeostudies Tech. See title. Playing as hive mind, cybernetic ascended if it matters, faculty of archaeostudies shows the normal 0. Reduces Minor Artifact Cost by 40% for Archeotech Components. Paradox. I played as voidborn so maybe that origin is bugged? Has anyone else noticed this? Also the Baol is broken. In short, you can build so to have a decent chance of drawing the weapon techs at the tech tier 3, and have them. and you can put your faculty of archaeostudies there permanently. Does it anything else or do other traits like genius or carefree offer any benefit or disadvantage concerning the odds of success or the outcome of the dig? Carefree always sounded like a trait I would not want the people poking at mysterious glowy things to have. This mod is made as a reward for the contest.